Constance (Ace) Abernathy

A southern bell on the run from her boring debutant life and her crimes against her family.

Description:

Lvl. 3 Tough Hero Lvl. 2 Scout
Occupation: Outlaw

Str: 8 -1 0 30
Dex: 16 +3 10 20
Con: 14 +2 6 14
Int: 14 +2 6 8
Wis: 8 -1 0 8
Cha: 14 +2 6 2

For(con): +5
Ref(dex): +0
Wil(wis): +0

Grit Die: 1d10
Grit:59
AC 18 (10+3dex+3class+2armor)
Action Points: +7
Base Speed:30ft
Base Attack Bonus: +3
Reputation: +1
Wealth Bonus: +1

Skills:
5 points per scout lvl
Spot(wis) 6-1=5
Survival 10-1=9
Diplomacy (cha) 5+2=7
Ride(dex) 5+3=8
Move Silently(dex) 7+3=10
Hide(dex) 7+3=10
Read/Write English(int) 4+2=6
Speak Language (French)
Speak Language (Mandarin Chinese)

Feats:
Simple Weapons Proficiency
Personal Firearms Proficiency
Track
Defensive Riding +1 defense while riding for character and mount
Dodge +1 def
Mobility +4 def vs attacks of opportunity
Far Shot-Multiply range increment by 1.5

Talents:
Robust- +1 GritGain grit equal to tough lvl when talent selected
Stamina-Heal twice as fast as normal,2 grit per char lvl per 8 hours rest, 2 points ability damage healed per 8 hours rest,awake half normal time after being knocked unconcious
Terrain Specialization +2 on all Climb,Hide,Knowledge,Listen,Move Silently,Navigate,Search,Spot,and Survival checks. Recognise fauna and wildlife
Hard to Follow-Move full speed while covering tracks instead of half speed

Equipment
Colt New Model Army- .44P, 2d6, x20, 30ft., 6 shots, medium, 3 lbs.
Spencer Carbine- .52R, 2d10, x20, 70ft., 7 shots, larger, 8.5 lbs.
Leather Armor- +2ac, +6 max dex, 0 penalty, 30 ft., 15 lbs.
Backpack, hip holster for handgun, flint and steel, compass, canteen, 30ft. rope, 10 days rations, 100 rounds .52R on bandoleer, 100 rounds .44P

Bio:

Constance (Ace) Abernathy

Wild West geigermb